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[mxcad_3d API Document](../README. md)/Mx3dMkCylinder

Class: Mx3dMkCylinder ​

The class representing the modeling cylinder inherits from Mx3dMkObject

Hierarchy ​

Table of contents ​

Constructors ​

Methods ​

Constructors ​

constructor ​

• new Mx3dMkCylinder(Axes, R, H, Angle?)

Constructor that accepts the coordinate system, radius, height, and optional angle parameters of a cylinder.

Parameters ​

NameTypeDescription
Axes[Mx3dGeCSYSR] (Mx3dGeCSYSR. md)Coordinate system object
Rnumberradius
Hnumberheight
Angle?Number(optional) Angle

Overrides ​

Mx3dMkObject.constructor

Methods ​

Build ​

▸ Build(): void

Execute the modeling algorithm for cylinders.

Returns ​

void


Face ​

▸ Face(): Mx3dShapeFace

Obtain the topological surface shape of the cylinder.

Returns ​

Mx3dShapeFace

Tuopu surface shape.


IsDone ​

▸ IsDone(): boolean

Check if the modeling algorithm has been executed successfully.

Returns ​

boolean

The flag indicating whether the modeling algorithm execution has been completed, with true indicating completion and false indicating failure.


Shape ​

▸ Shape(): Mx3dShapeObject

Obtain the topological shape of the cylinder.

Returns ​

Mx3dShapeObject

Topological shape.


Shell ​

▸ Shell(): Mx3dShapeShell

Obtain the topological shell shape of the cylinder.

Returns ​

Mx3dShapeShell

Topological shell shape.


Solid ​

▸ Solid(): Mx3dShapeSolid

Obtain the topological solid shape of the cylinder.

Returns ​

Mx3dShapeSolid

Topological entity shape.