[mxcad_3d API Document](../README. md)/Mx3dMkCylinder
Class: Mx3dMkCylinder 
The class representing the modeling cylinder inherits from Mx3dMkObject
Hierarchy 
- ↳ - Mx3dMkCylinder
Table of contents 
Constructors 
Methods 
Constructors 
constructor 
• new Mx3dMkCylinder(Axes, R, H, Angle?)
Constructor that accepts the coordinate system, radius, height, and optional angle parameters of a cylinder.
Parameters 
| Name | Type | Description | 
|---|---|---|
| Axes | [Mx3dGeCSYSR] (Mx3dGeCSYSR. md) | Coordinate system object | 
| R | number | radius | 
| H | number | height | 
| Angle? | Number | (optional) Angle | 
Overrides 
Mx3dMkObject.constructor
Methods 
Build 
▸ Build(): void
Execute the modeling algorithm for cylinders.
Returns 
void
Face 
▸ Face(): Mx3dShapeFace
Obtain the topological surface shape of the cylinder.
Returns 
Tuopu surface shape.
IsDone 
▸ IsDone(): boolean
Check if the modeling algorithm has been executed successfully.
Returns 
boolean
The flag indicating whether the modeling algorithm execution has been completed, with true indicating completion and false indicating failure.
Shape 
▸ Shape(): Mx3dShapeObject
Obtain the topological shape of the cylinder.
Returns 
Topological shape.
Shell 
▸ Shell(): Mx3dShapeShell
Obtain the topological shell shape of the cylinder.
Returns 
Topological shell shape.
Solid 
▸ Solid(): Mx3dShapeSolid
Obtain the topological solid shape of the cylinder.
Returns 
Topological entity shape.