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[mxcad_2d API documentation] (../README. md)/[2d] (../modules/2d. md)/McGePoint3dArray

Class: McGePoint3dArray

2d.McGePoint3dArray

McGePoint3dArray represents an array container of three-dimensional points.

Description

This class is used for batch management of multiple 3D points, commonly used for constructing polylines, polylines, boundaries, path point sets, and geometric calculations. It allows for easy tracking, reading, setting, and traversing of point sets.

Example

ts
import { McGePoint3d, McGePoint3dArray } from "mxcad";

const points = new McGePoint3dArray();
points.append(new McGePoint3d(0, 0, 0));
points.append(new McGePoint3d(10, 0, 0));
points.append(new McGePoint3d(10, 10, 0));

const first = points.at(0); //Get the first point object
console.log(first.x, first.y, first.z);

Table of contents

Constructors

Properties

Methods

Constructors

constructor

new McGePoint3dArray(imp?, isDestroyImp?)

Constructor.

Parameters

NameTypeDescription
imp?` ObjectInternal implementation object
isDestroyImp?boolean-

Example

ts
import { McGePoint3dArray, McGePoint3d } from "mxcad";

//Create a new instance of McGePoint3dArray
  const myArray = new McGePoint3dArray();

//Initialize McGePoint3dArray by passing in an object
  const initialValues = [
    new McGePoint3d({ x: 1, y: 2, z: 3 }),
    new McGePoint3d({ x: 4, y: 5, z: 6 }),
  ];
  const myArray2 = new McGePoint3dArray(initialValues);

Properties

imp

imp: any

Internal implementation object

Methods

append

append(val): void

Add a value

Parameters

NameTypeDescription
Val[McGePoint3d] (2d. McGePoint3d. md)3D point object

Returns

void


at

at(index): McGePoint3d

Obtain the value of a data element based on the array index value

Parameters

NameTypeDescription
Indexnumberarray index

Returns

McGePoint3d

Example

ts
import { McGePoint3dArray, McGePoint3d } from "mxcad"

  const array = new McGePoint3dArray();
  array.append(new McGePoint3d({ x: 1, y: 2, z: 3 }));
  array.append(new McGePoint3d({ x: 4, y: 5, z: 6 }));

  const point = array.at(0);
console.log(point); //  Output: McGePoint3d { x: 1, y: 2, z: 3 }

clear

clear(): void

Clear the array

Returns

void


copy

copy(val): McGePoint3dArray

Copy the value of the object

Parameters

NameTypeDescription
Val[McGePoint3dArray] (2d. McGePoint3dArray. md) \[McGePoint3d] (2d. McGePoint3d. md) []

Returns

McGePoint3dArray

Example

ts
import { McGePoint3d, McGePoint3dArray } from "mxcad"

  const array1 = new McGePoint3dArray();
  const array2 = new McGePoint3dArray();
  array2.append(new McGePoint3d({ x: 1, y: 2, z: 3 }));
  array2.append(new McGePoint3d({ x: 4, y: 5, z: 6 }));

//Copy the value of array2 to array1
  array1.copy(array2);

forEach

forEach(call): void

Traverse the array

Parameters

NameTypeDescription
Call(val: [McGePoint3d] (2d. McGePoint3d. md), index: number=>voidcallback function

Returns

void

Example

ts
import { McGePoint3dArray, McGePoint3d } from "mxcad"

  const array = new McGePoint3dArray();
  array.append(new McGePoint3d({ x: 1, y: 2, z: 3 }));
  array.append(new McGePoint3d({ x: 4, y: 5, z: 6 }));

  array.forEach((point, index) => {
    console.log(`Index ${index}: Point ${point}`);
  });
//Output:
  // Index 0: Point McGePoint3d { x: 1, y: 2, z: 3 }
  // Index 1: Point McGePoint3d { x: 4, y: 5, z: 6 }

isEmpty

isEmpty(): boolean

Return an empty array

Returns

boolean

Boolean value


length

length(): number

Return the length of the array

Returns

number

Array length


setAt

setAt(index, val): void

Set the value of data elements through array indexing

Parameters

NameTypeDescription
Indexnumberarray index
Val[McGePoint3d] (2d. McGePoint3d. md)3D point object

Returns

void

Example

ts
import { McGePoint3dArray, McGePoint3d } from "mxcad"

  const array = new McGePoint3dArray();
  array.append(new McGePoint3d({ x: 1, y: 2, z: 3 }));
  array.append(new McGePoint3d({ x: 4, y: 5, z: 6 }));

  array.setAt(0, new McGePoint3d({ x: 7, y: 8, z: 9 }));
console.log(array.at(0)); //  Output: McGePoint3d { x: 7, y: 8, z: 9 }